11/2/2022 0 Comments Coromon switch#COROMON SWITCH SERIES#There’s also an inherent issue in Coromon highlighting some weaknesses in the mainline Pokémon series through its wholesale changes, in that the inverse effect is also pretty common. The problem is there isn’t enough to differentiate through gameplay, graphic style, gimmick, or any single element. As someone who’s played a lot of these types of games – TemTem, Monster Crown, Nexomon – it’s most like the latter in that it struggles to distinguish itself truly.Īs a lifelong fan and avid replayer of the main series Pokémon games, I did enjoy the simplification of the borrowed mechanics in Coromon, even compared to some of the more contemporary iterations of Game Freak’s smash hit. These subtle changes, as well as others like the lack of HMs, the replacement of Pokeballs with Beyblade-like spinners, or the unique Coromon status effects, do go some way to differentiate the game from its obvious inspiration, but it also feels like there is no will to take it any further. All this as well as a built-in Nuzlocke mode – Pokémon fan’s favourite self-imposed hard mode – and various options the community regularly calls for in Pokémon games. Instead, you can change the name and moves of any of your party members from the main menu at any point. The needless trips to the name rater and move relearner famous from Game Freak’s series are entirely absent. One of the big draws of Coromon really is that it takes a lot of the annoying little complications of Pokémon and puts them in the bin. There are four in-battle options you might well be acquainted with already – fight, item, party, or run – but there’s some change to the dynamic with PP being shared across all moves in Coromon, rather than set to individual attacks. You fight Coromon, catch Coromon, and train Coromon through turn-based battles with the various wild and trainer encounters found throughout the game world. The crux of the gameplay is what you might expect, at least for the most part. These areas are meticulously crafted and are admittedly much more lush, vibrant, and occasionally intimidating than their ageing inspiration, and even with just 120 creatures across the various plains, caves, and hidden places, there’s enough variation to make the in-game world feel bigger than it is. The plotlines take place across six biomes, each with its own abundance of a particular typing. Instead, Coromon’s boss battles are predominantly against the six titans of specific types whose essence you need to collect for plot reasons, each of which provides a solid challenge, with a similar feel to the totem Pokémon battles from Sun and Moon. The rest of the core narrative is less by-the-book when compared to Coromon’s inspiration, leaning away from gym leader or Team Rocket-type trainer challenges at the important beats in the story. I chose Nibblet, but all three are intelligently designed, with that classic mixture of cute with a slightly threatening aura. There are three starter Coromon, Torgua, the fire type, Nibblet, the water type, and Cubzero, the ice type, which a Coromon scientist allows you to decide from at the beginning of your adventure. The story is the first divergence from the formula you might anticipate in a catch-em-all, though the change is not dramatic, and you won’t notice many deviations during the initial set-up. That is to say, besides the monster names and designs, at points, it’s almost uncanny. Coromon isn’t exactly shy about how it’s aiming its title at fans of Game Freak’s franchise who wish that the graphical improvements the series has seen in recent years had never happened at all, as well as those who want a hybrid fix of nostalgic new content, and the similarities are littered throughout your experience with TRAGsoft’s monster-tamer.
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